Is WheelMates Worth It? What 63 Steam Reviews Say
78% positive
We do not score games we cannot test with two controllers in hand, so this page reports what other people's numbers say. One day after launch Steam showed a Mostly Positive summary: 49 of 63 reviews positive, 78%. The praise is about the idea (It Takes Two energy with RC cars, a house that keeps opening up, a free second copy). The complaints are about the RC handling making precise platforming and puzzle inputs tiring, the mandatory two-player design, and launch-day crashes on some PCs.
What players praise
- ✅ Two-player design that actually needs both cars: paired levers, lift-cart puzzles, one player leading the other through mazes
- ✅ Friend's Pass means one $19.99 copy covers both players, online or on one couch
- ✅ The house keeps reopening: each gadget (Grapple, Magnetic Grabber, Magnet Wheels, Phase Shifter, Paintgun) turns earlier rooms into new routes
- ✅ Six to eight hours with collectibles, mini-games and a Journal full of the Bloom brothers' story
- ✅ Controls improved noticeably over the May demo according to players who tried both
What players complain about
- ❌ RC handling: cars slide, catch on bumps and roll after braking, so precise platforming in vents and on ledges gets frustrating (The Co-op Company called it the game's one major flaw after 7.5 hours)
- ❌ No single-player mode at all; the Steam thread asking for one has more replies than any other
- ❌ Launch-day fatal errors on some PCs (Intel Core Ultra AI Boost, Unreal crash dialogs) and an EOS NoConnection login error, one hotfix already shipped
- ❌ Only two mini-game types (Tag, Coin Rush) that repeat across levels
- ❌ Story is told through scans and a narrator in the wires; some players find it hard to follow
Ready to jump in? Check the system requirements, the current player count, and the co-op setup guide before you buy a copy for a partner who may not need one.